Source code for piqueserver.player

import math
from typing import List, Tuple, Optional, Union

from twisted.internet import reactor
from twisted.logger import Logger

from piqueserver import commands
from piqueserver.release import format_release
import pyspades
from pyspades.constants import (ERROR_BANNED, DESTROY_BLOCK, SPADE_DESTROY,
                                GRENADE_DESTROY, ERROR_KICKED, BLOCK_TOOL)
from pyspades.server import ServerConnection
from pyspades.common import encode, escape_control_codes, prettify_timespan, Vertex3
from import Character
from pyspades.types import AttributeSet

# TODO: move these where they belong
from import Team
from import Grenade

HookValue = Optional[bool]

log = Logger()

[docs]class FeatureConnection(ServerConnection): printable_name = None admin = False last_switch = None mute = False deaf = False login_retries = None god = False god_build = False fly = False invisible = False building = True killing = True streak = 0 best_streak = 0 last_chat = None chat_time = 0 chat_count = 0 user_types = None rights = None can_complete_line_build = True
[docs] def on_connect(self) -> None: protocol = self.protocol client_ip = self.address[0] if client_ip in self.protocol.bans: name, reason, timestamp = self.protocol.bans[client_ip] if timestamp is not None and reactor.seconds() >= timestamp: protocol.remove_ban(client_ip) protocol.save_bans() else:'banned user {} ({}) attempted to join'.format(name, client_ip)) self.disconnect(ERROR_BANNED) return manager = self.protocol.ban_manager if manager is not None: reason = manager.get_ban(client_ip) if reason is not None:'federated banned user (%s) attempted to join, ' 'banned for %r') % (client_ip, reason)) self.disconnect(ERROR_BANNED) return ServerConnection.on_connect(self)
[docs] def on_join(self) -> None: if self.protocol.motd is not None: self.send_lines(self.protocol.motd)
[docs] def on_login(self, name: str) -> None: self.printable_name = escape_control_codes(name) if len(self.printable_name) > 15: self.kick(silent=True)'{name} (IP {ip}, ID {pid}) entered the game!', name=self.printable_name, ip=self.address[0], pid=self.player_id) self.protocol.irc_say('* %s (IP %s, ID %s) entered the game!' % (, self.address[0], self.player_id)) if self.user_types is None: self.user_types = AttributeSet() self.rights = AttributeSet() if self.protocol.everyone_is_admin: self.on_user_login('admin', False)
[docs] def get_spawn_location(self) -> Tuple[int, int, int]: get_location = self.protocol.map_info.get_spawn_location if get_location is not None: result = get_location(self) if result is not None: return result return ServerConnection.get_spawn_location(self)
[docs] def on_disconnect(self) -> None: if is not None:'{name} disconnected!', name=self.printable_name) self.protocol.irc_say('* %s (IP %s) disconnected' % (, self.address[0])) self.protocol.player_memory.append((, self.address[0])) else:'{ip} disconnected', ip=self.address[0]) ServerConnection.on_disconnect(self)
[docs] def on_command(self, command: str, parameters: List[str]) -> None: result = commands.handle_command(self, command, parameters) if result: for i in reversed(result.split("\n")): self.send_chat(i)
def _can_build(self) -> bool: if not self.building: return False if not self.god and not self.protocol.building: return False return True
[docs] def on_block_build_attempt(self, x: int, y: int, z: int) -> bool: return self._can_build()
[docs] def on_line_build_attempt(self, points) -> bool: return self._can_build()
[docs] def on_line_build(self, points) -> None: if self.god: self.refill() if self.god_build: if self.protocol.god_blocks is None: self.protocol.god_blocks = set() self.protocol.god_blocks.update(points) elif self.protocol.user_blocks is not None: self.protocol.user_blocks.update(points)
[docs] def on_block_build(self, x: int, y: int, z: int) -> None: if self.god: self.refill() if self.god_build: if self.protocol.god_blocks is None: self.protocol.god_blocks = set() self.protocol.god_blocks.add((x, y, z)) elif self.protocol.user_blocks is not None: self.protocol.user_blocks.add((x, y, z))
[docs] def on_block_destroy(self, x: int, y: int, z: int, mode: int) -> bool: map_on_block_destroy = self.protocol.map_info.on_block_destroy if map_on_block_destroy is not None: result = map_on_block_destroy(self, x, y, z, mode) if result == False: return result if not self.building: return False if not self.god: if not self.protocol.building: return False is_indestructable = self.protocol.is_indestructable if mode == DESTROY_BLOCK: if is_indestructable(x, y, z): return False elif mode == SPADE_DESTROY: if (is_indestructable(x, y, z) or is_indestructable(x, y, z + 1) or is_indestructable(x, y, z - 1)): return False elif mode == GRENADE_DESTROY: for nade_x in range(x - 1, x + 2): for nade_y in range(y - 1, y + 2): for nade_z in range(z - 1, z + 2): if is_indestructable(nade_x, nade_y, nade_z): return False
[docs] def on_block_removed(self, x: int, y: int, z: int) -> None: if self.protocol.user_blocks is not None: self.protocol.user_blocks.discard((x, y, z)) if self.protocol.god_blocks is not None: self.protocol.god_blocks.discard((x, y, z))
[docs] def on_hit(self, hit_amount: float, player: 'FeatureConnection', _type: int, grenade: Grenade) -> HookValue: if not self.protocol.killing: self.send_chat( "You can't kill anyone right now! Damage is turned OFF") return False if not self.killing: self.send_chat("%s. You can't kill anyone." % return False elif player.god: if not player.invisible: self.send_chat("You can't hurt %s! That player is in " "*god mode*" % return False if self.god: self.protocol.send_chat('%s, killing in god mode is forbidden!' %, irc=True) self.protocol.send_chat('%s returned to being a mere human.' %, irc=True) self.god = False self.god_build = False
[docs] def on_kill(self, killer: Optional['FeatureConnection'], _type: int, grenade: None) -> None: self.streak = 0 if killer is None or is return if not grenade or == 'grenade': # doesn't give streak kills on airstrikes (or other types of # explosions) killer.streak += 1 killer.best_streak = max(killer.streak, killer.best_streak) += 1
[docs] def on_reset(self) -> None: self.streak = 0 self.best_streak = 0
[docs] def on_animation_update(self, jump: bool, crouch: bool, sneak: bool, sprint: bool) -> Tuple[bool, bool, bool, bool]: if and crouch and self.world_object.velocity.z != 0.0: jump = True return jump, crouch, sneak, sprint
[docs] def on_fall(self, damage: int) -> HookValue: if self.god: return False if not self.protocol.fall_damage: return False
[docs] def on_grenade(self, time_left: float) -> None: if self.god: self.refill()
[docs] def on_team_join(self, team: 'FeatureTeam') -> HookValue: if is not None: if self.protocol.teamswitch_interval: teamswitch_interval = self.protocol.teamswitch_interval teamswitch_allowed = self.protocol.teamswitch_allowed if not teamswitch_allowed: self.send_chat('Switching teams is not allowed') return False if (self.last_switch is not None and reactor.seconds() - self.last_switch < teamswitch_interval): self.send_chat( 'You must wait before switching teams again') return False if team.locked: self.send_chat('Team is locked') if not team.spectator and not team.other.locked: return team.other return False balanced_teams = self.protocol.balanced_teams if balanced_teams and not team.spectator: other_team = team.other if other_team.count() < team.count() + 1 - balanced_teams: if other_team.locked: return False self.send_chat('Team is full, moved to %s' % return other_team self.last_switch = reactor.seconds()
[docs] def on_chat(self, value: str, global_message: bool) -> Union[str, bool]: """ notifies when the server receives a chat message return False to block sending the message """ message = '<{}> {}'.format(, value) if self.mute: message = '(MUTED) {}'.format(message) self.send_chat('(Chat not sent - you are muted)') return False if global_message: if self.protocol.global_chat: # forward message to IRC self.protocol.irc_say(message) else: self.send_chat('(Chat not sent - global chat disabled)') return False # antispam: current_time = reactor.seconds() if self.last_chat is None: self.last_chat = current_time else: self.chat_time += current_time - self.last_chat if self.chat_count > CHAT_WINDOW_SIZE: if self.chat_count / self.chat_time > CHAT_PER_SECOND: self.mute = True self.protocol.send_chat( '%s has been muted for excessive spam' % (, irc=True) # reset if CHAT_WINDOW_SIZE messages were sent and not # determined to be spam self.chat_time = 0 self.chat_count = 0 else: self.chat_count += 1 self.last_chat = current_time"<{name}> {message}", name=escape_control_codes(, message=escape_control_codes(value)) return value
[docs] def kick(self, reason=None, silent=False): if not silent: if reason is not None: message = '{} was kicked: {}'.format(, reason) else: message = '%s was kicked' % self.protocol.send_chat(message, irc=True) # FIXME: Client should handle disconnect events the same way in both # main and initial loading network loops self.disconnect(ERROR_KICKED)
[docs] def ban(self, reason=None, duration=None): reason = ': ' + reason if reason is not None else '' duration = duration or None if duration is None: message = '{} permabanned{}'.format(, reason) else: message = '{} banned for {}{}'.format(, prettify_timespan(duration), reason) if self.protocol.on_ban_attempt(self, reason, duration): self.protocol.send_chat(message, irc=True) self.protocol.on_ban(self, reason, duration) if self.address[0] == "": self.protocol.send_chat("Ban ignored: localhost") else: self.protocol.add_ban(self.address[0], reason, duration,
[docs] def send_lines(self, lines: List[str]) -> None: current_time = 0 for line in lines: reactor.callLater(current_time, self.send_chat, line) current_time += 2
[docs] def on_hack_attempt(self, reason): log.warn('Hack attempt detected from {}: {}'.format(self.printable_name, reason)) self.kick(reason)
[docs] def on_user_login(self, user_type, verbose=True):"'{username}' logged in as {user_type}",, user_type=user_type) if user_type == 'admin': self.admin = True self.speedhack_detect = False # notify of new release to admin on /login new_release = self.protocol.new_release if user_type == 'admin' and new_release: self.send_chat("!" * 30) self.send_chat(format_release(new_release)) self.send_chat("!" * 30) self.user_types.add(user_type) rights = set(commands.get_rights(user_type)) self.rights.update(rights) if verbose: message = ' logged in as %s' % (user_type) self.send_chat('You' + message) self.protocol.irc_say("* " + + message)
[docs] def timed_out(self): if is not None:'%s timed out' % self.printable_name) ServerConnection.timed_out(self)