Source code for piqueserver.core_commands.movement

from pyspades.common import (coordinates, to_coordinates)
from piqueserver.commands import (command, CommandError, get_player,
                                  PermissionDenied, player_only, target_player)


[docs]@command(admin_only=True) @target_player def unstick(connection, player): """ Unstick yourself or another player and inform everyone on the server of it /unstick [player] """ connection.protocol.broadcast_chat("%s unstuck %s" % (connection.name, player.name), irc=True) player.set_location_safe(player.get_location())
[docs]@command('moves', admin_only=True) def move_silent(connection, *args): """ Silently move yourself or a given player to the specified x/y/z coordinates or sector /moves [player] <sector> or /moves [player] <x> <y> <z> If the z coordinate makes the player appear underground, put them at ground level instead. If the x/y/z coordinate makes the player appear outside of the world bounds, take the bound instead You can only move other players if you are admin or have the move_others right """ do_move(connection, args, True)
[docs]@command(admin_only=True) @player_only def move(connection, *args): """ Move yourself or a given player to the specified x/y/z coordinates or sector /move [player] <sector> or /move [player] <x> <y> <z> If you're invisible, it will happen silently. If the z coordinate makes the player appear underground, put them at ground level instead. If the x/y/z coordinate makes the player appear outside of the world bounds, take the bound instead You can only move other players if you are admin or have the move_others right """ do_move(connection, args)
[docs]def do_move(connection, args, silent=False): position = None player = None arg_count = len(args) initial_index = 1 if arg_count == 2 or arg_count == 4 else 0 # the target position is a <sector> if arg_count == 1 or arg_count == 2: x, y = coordinates(args[initial_index]) x += 32 y += 32 z = connection.protocol.map.get_height(x, y) - 2 position = args[initial_index].upper() # the target position is <x> <y> <z> elif arg_count == 3 or arg_count == 4: x = min(max(0, int(args[initial_index])), 511) y = min(max(0, int(args[initial_index + 1])), 511) z = min(max(0, int(args[initial_index + 2])), connection.protocol.map.get_height(x, y) - 2) position = '%d %d %d' % (x, y, z) else: raise ValueError('Wrong number of parameters!') # no player specified if arg_count == 1 or arg_count == 3: # must be run by a player in this case because moving self if connection not in connection.protocol.players.values(): raise ValueError("Both player and target player are required") player = connection.name # player specified elif arg_count == 2 or arg_count == 4: if not (connection.admin or connection.rights.move_others): raise PermissionDenied( "moving other players requires the move_others right") player = args[0] player = get_player(connection.protocol, player) silent = connection.invisible or silent player.set_location((x, y, z)) if connection is player: message = ('%s ' + ('silently ' if silent else '') + 'teleported to ' 'location %s') message = message % (player.name, position) else: message = ('%s ' + ('silently ' if silent else '') + 'teleported %s ' 'to location %s') message = message % (connection.name, player.name, position) if silent: connection.protocol.irc_say('* ' + message) else: connection.protocol.broadcast_chat(message, irc=True)
[docs]@command(admin_only=True) @target_player def where(connection, player): """ Tell you the coordinates of yourself or of a given player /where [player] """ x, y, z = player.get_location() return '%s is in %s (%s, %s, %s)' % ( player.name, to_coordinates(x, y), int(x), int(y), int(z))
[docs]@command('teleport', 'tp', admin_only=True) def teleport(connection, player1, player2=None, silent=False): """ Teleport yourself or a given player to another player /teleport [player] <target player> """ # TODO: refactor this player1 = get_player(connection.protocol, player1) if player2 is not None: if connection.admin or connection.rights.teleport_other: player, target = player1, get_player( connection.protocol, player2) silent = silent or player.invisible message = ('%s ' + ('silently ' if silent else '') + 'teleported ' '%s to %s') message = message % (connection.name, player.name, target.name) else: return 'No administrator rights!' else: if connection not in connection.protocol.players.values(): raise ValueError("Both player and target player are required") player, target = connection, player1 silent = silent or player.invisible message = '%s ' + \ ('silently ' if silent else '') + 'teleported to %s' message = message % (player.name, target.name) x, y, z = target.get_location() player.set_location(((x - 0.5), (y - 0.5), (z + 0.5))) if silent: connection.protocol.irc_say('* ' + message) else: connection.protocol.broadcast_chat(message, irc=True)
[docs]@command('tpsilent', 'tps', admin_only=True) def tpsilent(connection, player1, player2=None): """ Silently teleport a player to another player /tpsilent [player] <target player> """ teleport(connection, player1, player2, silent=True)
[docs]@command(admin_only=True) @target_player def fly(connection, player): """ Enable flight /fly [player] Hold control and press space ;) """ protocol = connection.protocol player.fly = not player.fly message = 'now flying' if player.fly else 'no longer flying' player.send_chat("You're %s" % message) if connection is not player and connection in protocol.players.values(): connection.send_chat('%s is %s' % (player.name, message)) protocol.irc_say('* %s is %s' % (player.name, message))